Sins Hotfixes Released

Wednesday, October 07, 2009

Ironclad Games and Stardock Entertainment have released hot fixes for Sins of a Solar Empire and Sins of a Solar Empire: Entrenchment. The updates are now available for all registered customers via the Impulse client.

Changes include:

  • Fix for Akkan's colonize potentially creating neutral resource extractors.
  • Fix for Adept Drone Anima not behaving correctly in original Sins.
  • Fix for NanoHullRepair sound effect.
  • Jam Weapons will now only be autocast when a threshold number of enemy strike craft are in range. (Entrenchment Only)
  • Improved AI and autocast usage for Flak Burst, TelekineticPush, MassDisorientation and PhaseOutFighters. (Entrenchment Only)
  • New AIUseTime for modding: OnlyWhenManyTargetsInRange. (Entrenchment Only)
  • Fixed bug with mines not targetting or detonating if their owner player didn't have vision at their planet. (Entrenchment Only)
  • Included dll's to make sure ConvertData runs correctly for modders.
  • Included Developer builds for modders.
For more information on Sins of a Solar Empire please visit http://www.sinsofasolarempire.com/

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