Sins Hotfixes Released
Wednesday, October 07, 2009
Ironclad Games and Stardock Entertainment have released hot fixes for Sins of a Solar Empire and Sins of a Solar Empire: Entrenchment. The updates are now available for all registered customers via the Impulse client.
Changes include:
- Fix for Akkan's colonize potentially creating neutral resource extractors.
- Fix for Adept Drone Anima not behaving correctly in original Sins.
- Fix for NanoHullRepair sound effect.
- Jam Weapons will now only be autocast when a threshold number of enemy strike craft are in range. (Entrenchment Only)
- Improved AI and autocast usage for Flak Burst, TelekineticPush, MassDisorientation and PhaseOutFighters. (Entrenchment Only)
- New AIUseTime for modding: OnlyWhenManyTargetsInRange. (Entrenchment Only)
- Fixed bug with mines not targetting or detonating if their owner player didn't have vision at their planet. (Entrenchment Only)
- Included dll's to make sure ConvertData runs correctly for modders.
- Included Developer builds for modders.





